Senile Team logo Order Rush Rush Rally Racing for Dreamcast
Games

Beats of Rage Modding Manual


This instruction manual is intended for people who want to create their own Beats of Rage mods. It explains everything about how to create your own game using the Beats of Rage engine.

Please take note that the information provided herein applies to the original Beats of Rage engine. Derived versions such as OpenBOR provide a different set of features. However, since every feature documented in this manual should also be supported in derived engines, it remains useful for all Beats of Rage versions.

Getting started


It is advised that you install the Beats of Rage edit pack in a subdirectory of your Beats of Rage installation.

The recommended setup

This way, you can make your own mods for the game in the most efficient way:
You can test your mod by running bor.exe in the bor_mod directory.
You can easily create your own pack file directly into the directory in which your copy of Beats of Rage is installed.

General remarks


When your custom pack file is finished, you may run your mod by using the following syntax:
bor.exe -pak mymod.pak where mymod.pak is the name of your pack file.
Please note that you need at least version 1.0024 to use alternative pack files.

The Beats of Rage program does not distinguish between slashes and backslashes, so in all text files you may use either one (data\sounds\pop.wav is the same as data/sounds/pop.wav).

Also do not use long file names in your Beats of Rage mod, since it is originally a DOS game. So use a maximum of 8 characters in file names (excluding the file extension which may have up to 3 characters).

Good filenames:
geezer.gif
12345678.txt

Bad filenames:
superduper.gif (too many characters)
my girl.txt    (contains a space)
v1.5.txt       (contains multiple dots)
© Senile Team, 2003-2010