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Editing scenes


The scenes, such as the intro and ending, are simple text files with references to animated gifs. Thus to add your own scenes you need a gif animator. For instance, you can download the Microsoft GIF Animator for free here: http://download.microsoft.com/msdownload/gifanimator/gifsetup.exe


If you have an animated gif, no bigger than 320x240 pixels, place it in data\scenes\
It is also possible to use animations with smaller dimensions.
Once you have placed the animation in the scenes directory you need to create a text file in the same location. In this text file you can define the music and offset for the animation (the offset is useful when using smaller animations than 320x240).

music data/music/time.bor 1 Define music, then give the location of the file. The 1 means the music will loop if it stops before the animation has ended. use 0 not to loop the music. The intro music is a special case, and this file must be called remix.bor. 
animation data/scenes/falla.gif 0 0 First define that is an animation, then give the location of the file. The two number are the x and y coordinate of the topleft of the animation. Use 0 0 for animations that are 320x240, for smaller animations you can edit the coordinates to get the animation centered. Notice that you can play a number of animations in one scene. 



If you use a scene consisting of only one image (for instance "thank you for playing"), make sure that you give it a delay, using a gif animation program. Otherwise the image will only appear for 1/10th of a second.

You can also change the intro screen and character select screen. These files can be found in data/bgs/. Please note that scenes and most screens do not need to be saved with the bor palette; they can have their own palette. However, you must make the first colour (index 0) black.
The exception is the character select screen, which must have the bor palette (because your characters will appear on this screen, obviously). Also, screens where text is displayed should have your font's colours in their palettes at the correct indexes.

Placing the scene in the game


You can play these scenes in BOR by typing the location of the scene's .txt file in the data\levels.txt file.

Example
scene data/scenes/ending.txt
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