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Common Mistakes


The following mistakes are often made by novice modders. So take extra care not to make them as well!

When I try to edit my mod BOR just crashes / I don't see error messages.


BOR is unlikely to just crash, it probably encountered an error in your mod and exited the game to display an error message. In some Windows configurations, Windows closes all finished DOS programs immediately, preventing you to see the error message. To make sure you can see the error messages do the following:

1. right-click bor.exe, and select properties.
properties.gif

2. click on the tab 'program' and make sure that the check box "close on exit" is unchecked.
program.gif

I made a new enemy, then turned him into a hero but it won't work.


A number of things may cause this problem. First a hero has more moves, which need to be in the character.txt (e.g. kula.txt). So when making a new hero, first copy an existing text file of a hero and start replacing frames with your own. This way BOR will always find all the moves it expects.

Also make sure the character has been given the proper "type" in the character.txt (type player). Finally all new characters need to be declared in the models.txt.

BOR won't use my gifs.


BOR can't handle long file names, so give files a name consisting of a maximum of 8 characters (e.g. 12345678.gif).

Also see general remarks.

The colours of my character are displayed incorrectly / the sprites looks garbled.


BOR uses a fixed palette for characters, so you can't use colours that are not in the palette. So next time save the gifs using the bor palette (data\pal.act).

Also see the chapter about Palettes.
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