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Will Age of the Beast have any of these features? |
Novice |  | - Stage bosses with their life meter?
- Save your progress in the VMU?
- Unlock Extras?
- Can the character jump/flip into the background or the foreground by double tapping up or down, just like in Denjin Makai 2?
- Ultimate Moves or some kinda of cool magic, like a meteor rain for example?
- Display the number of hits you do to the enemy?
- Co-op combos/team special moves/team grab moves?
- Use weapons?
- Throwing enemies from the edge of a cliff? |
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Senile Team Big Cheese |  | | 08 Feb 2010 14:52 / last edited 08 Feb 2010 14:52 | |
Apart from the double tapping, all of the above is, in some form or another, either already implemented or planned. But since since nobody wants another Duke Nukem Forever, finishing the project far outweighs the presence of any individual feature so I'm not making any promises at this time. |
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Novice |  | Thanks for your answer, Roel!
I'm glad to know that most of those features are already implemented or planned, specially the important ones. I like to have fun doing combos and throwing enemies from the edge of a cliff. Well, I don't throw them, I lure them with a lollipop as a bait, and they fall for it. Am I evil? |
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Senile Team Big Cheese |  | | 08 Feb 2010 19:56 / last edited 08 Feb 2010 19:56 | |
Let's just say you're resourceful. |
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Novice |  | | 08 Feb 2010 21:41 / last edited 18 Feb 2010 22:00 | |
Roel wrote:| But since nobody wants another Duke Nukem Forever, finishing the project far outweighs the presence of any individual feature so I'm not making any promises at this time. |
If Age of the Beast comes out before Duke Nukem Forever (which it probably will), then maybe Duke Nukem Forever will be a second Age of the Beast if it's ever released. |
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Ninja |  | When I 1st play Beats of Rage and Streets of Rage series, I love to knock enemies to hole or cliff edges. But now, I hardly do this. I prefer to beat enemies with my own power  .
Oh about the double taps in Denjin Makai 2, it's similar to dodge ability in Streets of Rage 3. In addition to this, you dodge while rising to avoid getting attacked while rising or after that. |
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Zombie |  | While talking about double tapping, can we have an alternate button for running? |
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Senile Team Big Cheese |  | Now that's something I hadn't thought of yet. Why would you prefer a run button over a double-tap? Because it's easier to you than tapping, or to avoid accidental running? |
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Zombie |  | Maybe it is because Alone in the Dark has traumatized me, or my motor function is impaired, but I'm never 100% comfortable with double tapping, especially with my thumb.
I'm currently playing Oni on the PC, and it almost drives me insane, because it uses double tap for running, but triple tap means you're back in "walking" mode (although here it is a not-quite-as-fast running still) again, and I end up triple tapping all the time.
It's not something I'd consider a must-have (and I know it wouldn't work well in some games, like 1-on-1 fighters for example), at least unless it is as flawed as in Oni, but if you got a button on the joypad (and the time to implement such a feature) to spare, I'd appreciate the option. |
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Senile Team Big Cheese |  | Don't worry, you know how much we value decent controls. If I ever program a double tap that breaks if you accidentally triple tap, I promise I'll kick myself in the head until I pass out. |
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Ninja |  | Oh, Oni. It's been years ago since I played that game, unless you are talking about another version.
Maybe we could have running options :
a. Double Tap
b. Run button
c. Both
If you choose a or b, you can't use the other. |
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Novice |  | Perhaps an option to enable/disable either the run button or the double tapping in the options menu would be a nice idea. |
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Zombie |  | Roel wrote:| Don't worry, you know how much we value decent controls. If I ever program a double tap that breaks if you accidentally triple tap, I promise I'll kick myself in the head until I pass out. |
You really have to be a ballerina to do that lol.
Or just mayb- *get's kicked in the head & passes out* |
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Novice |  | Roel wrote:| Don't worry, you know how much we value decent controls. If I ever program a double tap that breaks if you accidentally triple tap, I promise I'll kick myself in the head until I pass out. |
Actually it is the standard of accurate controls.
And, a...
Will it have Ronaldinho Gaucho as playable character? |
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Senile Team Big Cheese |  | CGR wrote:| Actually it is the standard of accurate controls. |
What is? |
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Novice |  | | 03 Mar 2010 06:18 / last edited 03 Mar 2010 06:22 | |
I mean, a triple tap should instatly break a double tap run, since u had to release the key to do the third tap. A good way to stop it is just not having the parkinson's disease. |
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Senile Team Big Cheese |  | | 03 Mar 2010 07:19 / last edited 03 Mar 2010 07:20 | |
CGR wrote:I mean, a triple tap should instatly break a double tap run, since u had to release the key to do the third tap. A good way to stop it is just not having the parkinson's disease. |
I'm sorry, but that's a short-sighted opinion. Although you are correct that the release of the button should stop the character, it should most definitely resume running immediately after such a short release, because:
a. You can't expect everyone to have machine-like button pressing skills.
b. If the character walks instead of running after a triple-tap, that can potentially break the flow of the game whereas the resumed running breaks nothing.
c. It is safe to assume that no one will ever triple-tap with the intention to run for a fraction of a second, then stop, then walk. It makes no sense whatsoever.
d. For consistency's sake, a double-tap should always work, no matter how many taps preceded it.

e. Fred Astaire never stopped at just two taps either. |
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Novice |  | | 05 Mar 2010 07:00 / last edited 05 Mar 2010 07:01 | |
Roel wrote:CGR wrote:I mean, a triple tap should instatly break a double tap run, since u had to release the key to do the third tap. A good way to stop it is just not having the parkinson's disease. |
I'm sorry, but that's a short-sighted opinion. Although you are correct that the release of the button should stop the character, it should most definitely resume running immediately after such a short release, because:
a. You can't expect everyone to have machine-like button pressing skills.
b. If the character walks instead of running after a triple-tap, that can potentially break the flow of the game whereas the resumed running breaks nothing.
c. It is safe to assume that no one will ever triple-tap with the intention to run for a fraction of a second, then stop, then walk. It makes no sense whatsoever.
d. For consistency's sake, a double-tap should always work, no matter how many taps preceded it.
e. Fred Astaire never stopped at just two taps either. |
Dang Roel u could have broken my argument just by saying the 'd'. As for the others:
a. They should do a perfect double tap perfectly, or they aren't good players and having a triple tap like double tap will not help. They can run, but what?
b. confused, whos mother?
c. what sense it makes of a beat em up game? It is just cool...
d. Yeah, it is true, by the logic.... triple taps, or quadruples, or quintuple taps would make the char run always...... this would act as.. run, top, run, stop, run...
e. So you are telling me Ronaldinho Gaucho isn't a playable character but Fred Astaire is? |
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Senile Team Big Cheese |  | CGR wrote:| e. So you are telling me Ronaldinho Gaucho isn't a playable character but Fred Astaire is? |
Isn't that just dreamy? |
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