|  | Hello.
I puts this message because I need help(assistant) for my project.
I am not strong programation and the good logitiel bor samble for my project.
I have plusieures questions.
What is that the size(cutting) of this sprite can walk(work) on beat of rage?

Ees what you can help me programation there?
Thank you soon has. |
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|  | Hi Pupuce,
I can't quite decypher what you're trying to ask, but the best place to get help with Beats of Rage is lavalit.com. That's where OpenBOR, the Open Source version of Beats of Rage, is currently maintained.
Good luck! |
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|  | Thank you for the reponse and Desolet for my bad English  .
I just want to know if my image can walk(work) with this GIF's size(cutting).
And I do not know how the programming I understand nothing.
I puts you another image of my project.

Thank you soon has. |
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|  | | 19 Jan 2011 09:47 / last edited 19 Jan 2011 09:47 | |
Pupuce wrote: | I just want to know if my image can walk(work) with this GIF's size(cutting). |
Well, if you intend to use these images as sprites, that's not likely to work. Although OpenBOR can handle higher resolutions than regular Beats of Rage, I doubt any of them would be high enough for sprites this size. And even if they are, you'd probably run out of memory very quickly. And do you even have fully animated versions of these images?
Pupuce wrote: | And I do not know how the programming I understand nothing. |
If you understand nothing, then perhaps you should try to do something about that first. Once you understand something, you may be able to answer your own questions about the usability of images. |
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|  | Thank you for your reponses Roel.
I go even with the site of lavalit if my project is practicable.

Goodbye. |
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|  | I have to forget to say to you that it is I which(who) makes these drawings. |
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|  | Pupuce wrote: I have to forget to say to you that it is I which(who) makes these drawings. |
Oh, I didn't realise that before. Well done! |
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|  | Are you editing his posts with the brackets?
It is kind of fun to think about what he is trying to talk about.
@Pupuce: What is your first language. Primary Language. Mother Tongue? |
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|  | | Are you editing his posts with the brackets? |
No, I assume he's using translation software. |
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|  | My language of origin is the francais
Yes I use a logitiel of translation |
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|  | In OpenBoR, you can use bigger screen such as 640x480. However, before we go there, I suggest that you make a mock up game shot in 640x480 pixels sheet. Put background and sprites there so you can imagine how the mod would look like. With this 'fake shot', you can decide to resize the sprites or not. |
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|  | Hello
I am going to try what you says to me thank you for your help If I understood everything
Goodbye |
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|  | Hello.
I puts you an image of the good size(cutting) which faudrais me for the decor of my games(sets).

How I has to make to put the music mp3?
Goodbye. |
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|  | If you have music in MP3 format, you'll have to convert it to WAV format first. You can do that with WinAMP (select the "disk writer" plug-in) as well as most sound editing software.
The next step is to convert your WAV file to BOR format. This is explained here, although perhaps a better converter may be available at lavalit.com. |
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|  | Thank you for the reponse Roel.
I am going to look at all this. |
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|  |  what's the background you showed here for? is this edited from a panel in editing pack? |
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|  | Hello has you all.
Today I have to solve the problem of colors for the intro and I have succeeds has to put a bare of magic proof in always poor quality video to sadden.
The project advances(moves) meme if I have no help(assistant) I have a hard time grave but I advance(move) very fortunately.
Just rest has to solve the problem of sprites HR so that it is in games(sets) the size(cutting) of persos LR.
http://www.dailymotion.com/video/xgwub1_projet-samourai-troopers_videogames
Thank you soon has. |
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|  | totally off topic, but samurai troopers = epic win. I LOVE that series |
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