SOR Remake

Wiki Overlord
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06 Apr 2011 21:59
It is out now.

+ Nice Remixes of Old Yuzo tunes.
+ It is fun to identify which object (animation, backgroud stuff) belong to which game I have identified assets from Shinobi, Rocket Knight, Lion King, Mortal Kombat (Blood)
+ More Shenmue references then you would've ever imagined from Streets of Rage.

- It is still a mess though, I've been playing it for 3 days now and it has crashed six times.
- Their are several bugs most noteably the bug that you can't perform a special move when your stuck under an enemies combo, wasn't that the whole point of specials to break out of tough situations?
- The graphics are a mish mash mess, with characters from SOR1 popping up. Why the hell did they even feature primitive versions of Signal, Galasia and Donovan? No clear art direction.
- The story is bad, not in a laughable way.
- Level Sequence is also bad.

Despite all the flaws I still can't get enough of it. I am playing like 2 hours a day (WEEK DAYS!) and have finished the game 4 times - 4 different endings, though I don't think I have seen the actual ending.

3/5

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Senile Team Big Cheese
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07 Apr 2011 06:08 / last edited 07 Apr 2011 07:26
I haven't had any crashes yet, but I was a bit disappointed that it takes after SOR3, which as everyone knows is to the SOR series what part 4 is to the Alien films: the unworthy successor that made everyone feel awkward. And SOR Remake takes the awkward to a new level, as its controls feel as nervous as SOR3's, but even less responsive. Still, it's more fun than most modern games I've played in recent years.

-edit-
I just checked again and I have to take back what I said about the controls. If you tweak the options a lot, SOR Remake gets much, much better. For some reason the default settings are just no good.

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Wiki Overlord
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07 Apr 2011 09:36
I don't know what happend to International Localizations of SOR3 but BK3 is outstanding.

It is my favorite in the series and comparing it to any other SOR game is like comparing old BOR versions with newer ones and saying the old ones are better (not that I would know but I assume they progressed positively).

- SOR 2 = Lacked Running Ability
+ SOR 3 = Run Run Run
- SOR 2 = Lose health when Special is performed
+ SOR 3 = Charge it up and use it without and health loss
- SOR 2 = No special/unique weapon attacks
+ SOR 3 = Several Unique/Special attacks with weapons per character

I can go on and on, I love BK3 and I have played SOR3 I don't know why they changed sprite colors (maybe to make Axel resemble Adam but why everyone else?) and the plot is pretty stupid is absurd in contrast to BK3's plot but it is still a solid game.

I wish I had seen Aliens 4.

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Senile Team Big Cheese
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07 Apr 2011 10:01
Sure SOR3 had some improvements over its predecessors. But it also had too many flaws (lesser music, lesser character roster, lesser graphics, nervous controls, the list goes on). And personally I don't like the extra bar for the specials at all. The SOR2 system was elegant in its simplicity.

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Wiki Overlord
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07 Apr 2011 16:14 / last edited 07 Apr 2011 17:00
Roel wrote:
Sure SOR3 had some improvements over its predecessors. But it also had too many flaws
And personally I don't like the extra bar for the specials at all. The SOR2 system was elegant in its simplicity.

BOR was evidence that you preferred SOR2 over 3.

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lesser music

Now somewhere in our discussion, personal preferences were bound to be favored over technical comparisons.

For example I prefer the SOR3 music.

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Lesser character roaster

But as far as other things are concerned such as Character Roster let's analyze this:
Bk2 = Axel, Blaze, Sammy, Max
Bk3 = Axel, Blaze, Sammy, Zan and unlockable characters like Shiva, Victy (or whatever the Kangroo was called)

So how is the character roaster smaller?

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lesser graphics

This one baffles me the most, as people have this love for SOR2 sprites as if they are better than SOR3's but to my naked eye it seems that the character designer just took the sprites of SOR2 and enhanced them.

sor2_axel_stand.gifbk3_axel_standanim.gif

In some cases characters were even drawn again:

sor2_shiva_stand-anim.gif
(couldn't find sprites for comparison, but you know the difference)

Then we have stages which are SOR2 enhancement (at a different time for example Mr.X head quaters is visited at Night this time.

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nervous controls

I hounestly can't tell the difference, aside from the fact SOR3 features a greatly expanded and deeper move set.
_________________________________

Can it be the changes in color pallette Or was it the censorship that just destroyed the western SOR 3 experience?
It could also be the music as it was more atmospheric and less plagarized disco beats?
Could it be the addition of a deeper heavy handed story mode (especially the one in english).
It could also be the fact the graphics didn't receive an overall as significant as SOR1 vs SOR2 (I can see this one playing a role)

The only noticeable difference in the experience I've observed it that SOR2 had a lot of vertical scrolling (or should I say diagonal) where as SOR3 is only horizontal.

I personally think it isn't technical issues that make the game lesser.

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Senile Team Big Cheese
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07 Apr 2011 17:38
cube_b3 wrote:
Now somewhere in our discussion, personal preferences were bound to be favored over technical comparisons.

I disagree. I think it's all about personal preference.


cube_b3 wrote:
Quote:
Lesser character roaster

But as far as other things are concerned such as Character Roster let's analyze this:
Bk2 = Axel, Blaze, Sammy, Max
Bk3 = Axel, Blaze, Sammy, Zan and unlockable characters like Shiva, Victy (or whatever the Kangroo was called)

So how is the character roaster smaller?

I never claimed that characters were being roasted, nor that the character roster was smaller. I just happen to prefer Max over Zan. I didn't count Shiva and Roo, but I admit they're nice unlockables.


cube_b3 wrote:
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lesser graphics

This one baffles me the most, as people have this love for SOR2 sprites as if they are better than SOR3's but to my naked eye it seems that the character designer just took the sprites of SOR2 and enhanced them.

Since your hotlinked sprites are all showing up as Golden Axe gnomes, your point isn't really coming across. So I've put two Axel sprites side by side and uploaded them here.

sor2looksbetterthansor3-0001.png

And my naked eye is baffled by your opinion and says your naked eye needs to get its lens cleaned.
To the left: SOR2 Axel. Perfect? Certainly not. But at least this sprite looks clean, bright and healthy.
To the right: SOR3 Axel, dark, muddy and sloppy. He looks old, dirty, sweaty, depressed and tired. As a pixel artist, I do see a few improvements, but the end result is still vastly inferior to the old version.



cube_b3 wrote:
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nervous controls

I hounestly can't tell the difference

Well, that explains a lot.



cube_b3 wrote:
Can it be the changes in color pallette Or was it the censorship that just destroyed the western SOR 3 experience?
It could also be the music as it was more atmospheric and less plagarized disco beats?
Could it be the addition of a deeper heavy handed story mode (especially the one in english).
It could also be the fact the graphics didn't receive an overall as significant as SOR1 vs SOR2 (I can see this one playing a role)

The only noticeable difference in the experience I've observed it that SOR2 had a lot of vertical scrolling (or should I say diagonal) where as SOR3 is only horizontal.

Um... no, no, no, no and no.


But as said, it's all about personal preference anyway so I'm not planning to stretch out this discussion any further. If you have anything more to say, be my guest and have the last word.


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Senile Team Composer
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07 Apr 2011 23:19
Roel wrote:
Since your hotlinked sprites are all showing up as Golden Axe gnomes, your point isn't really coming across.

Sorry, I can't stop laughing...

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Senile Team Big Cheese
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09 Apr 2011 08:05
Apparently SOR Remake is no longer available for download on account of an issue with SEGA.

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Senile Team Composer
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09 Apr 2011 14:55
Roel wrote:
Apparently SOR Remake is no longer available for download on account of an issue with SEGA.

No wonder, it's their own fault. Sega is still selling Streets of Rage in Mega Drive retro collections for current game consoles. SEGA still makes money with Streets of Rage, no matter the Megadrive is long dead and buried.

Streets of Rage is copyrighted as the sprites, anyone who thinks else, is just stupid.

They put much time and effort in SOR Remake. But maybe they should have spent some time in researching for potential copyrights issues with SEGA. If they are lucky, SEGA won't claim damages.

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Senile Team Big Cheese
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09 Apr 2011 15:03
Suprisingly, it seems Bombergames did spend time doing just that. They contacted SEGA several years ago, and they didn't seem to have any objections then. But whether or not SEGA have issued a cease and desist order is still unknown at this time, as Bombergames haven't disclosed any details yet other than having been contacted by SEGA.

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Wiki Overlord
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09 Apr 2011 20:19
I was thinking the exact same thing.

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Wiki Overlord
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09 Apr 2011 20:25
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But as said, it's all about personal preference anyway so I'm not planning to stretch out this discussion any further. If you have anything more to say, be my guest and have the last word.

I assume you've had this dicussion several times (which is why you don't want to stretch it any further) vI woudl've liked to analyze SOR2/3 with you in more detail.

It was quite informative.

I value details in animation and SOR3 sprites acheived, you on the other hand value clarity as the SOR2 sprites are clean, sharp and not muddy. I wonder if you would've liked the sprites better had they been powered by a better hardware and were sharper.

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Senile Team Big Cheese
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13 Apr 2011 11:11
A response from SEGA regarding the removal of the SOR Remake download:

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"SEGA is committed to supporting any fans that take an interest in our games, and where possible we do so by involving them in Beta tests and other development, marketing or research opportunities," explained the publisher. "However we need to protect our intellectual property rights and this may result in us requesting that our fans remove online imagery, videos or games in some instances."

Source: http://www.destructoid.com/sega-responds-to-streets-of-rage-remake-pull-198723.phtml

The Bombergames site still remains bizarrely quiet on the subject, though.

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Wiki Overlord
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13 Apr 2011 13:19
Protect their intellectual property?

Simon Jeffery commissioned Botel Rocket to make a new Streets of Rage game, I saw concept arts from it and it was terrible.

Heavily stylized featuring an Axel covered in tattoo's .

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Senile Team Big Cheese
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13 Apr 2011 14:07
I don't suppose you have any links or images?

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Wiki Overlord
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13 Apr 2011 15:26
You suppose incorrectly ?

Burn your eyes after seeing them.

I also have some other stuff that I figured out like 5 years ago and turns out it will be true very soon, but first tell me have you seen the 1998 Demo Animatics for SOR4 by Ancient/Overworks?

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Wiki Overlord
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13 Apr 2011 15:27
http://www.segabits.com/?p=10588

Why you guys don't have the edit button?

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Senile Team Big Cheese
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13 Apr 2011 16:09 / last edited 13 Apr 2011 19:13
cube_b3 wrote:
Burn your eyes after seeing them.

They're not very good, but I honestly expected even worse.



cube_b3 wrote:
I also have some other stuff that I figured out like 5 years ago and turns out it will be true very soon, but first tell me have you seen the 1998 Demo Animatics for SOR4 by Ancient/Overworks?

Yes. They sucked.



cube_b3 wrote:
Why you guys don't have the edit button?

We do. Why don't you use it?

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Wiki Overlord
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13 Apr 2011 18:27 / last edited 13 Apr 2011 19:00
Oh I see it now, it is the tiny thing at the top right corner, it is usually next to the quote button.

I am not accustomed to seeing it there, my bad.

Well I was ambivalent about the animatics until I played a Game so fucking similar to them.
http://www.youtube.com/watch?v=th8nEDdGW9w&feature=related

I was like blown away it was almost like they used the animatics for references and the game was published by SEGA.

Now check this:

In a January 1, 2010 podcast from 1Up.com (4 Guys 1 Up), Sega of America studio director Constantine Hantzopoulos mentioned that he and the development team Monolith were considering a new Streets of Rage game using the 'Condemned' engine for their next project (at the time). He stated that "Escape From New York" was the main inspiration for an open world (sandbox?) style game.

He talks about it at the 40min 40sec mark.

http://soronline.eden2-book.com/4G1U010110.mp3

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Senile Team Big Cheese
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13 Apr 2011 19:16
That makes me feel sad.

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