Garou: In the endless corridor

13 May 2006 13:27


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14 May 2006 08:06
Great work so far.
I can't wait to play the complete mod.

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15 May 2006 02:08
Heck this mod looks great.  Did you create the back ground and stages?

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15 May 2006 04:06
Mrgrill247 wrote:
Did you create the back ground and stages?

That Background is 'Garou: Mark of the wolves' Terry's stage 1st round.

I just create front panel.

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15 May 2006 04:48
Sweet.

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16 May 2006 03:54
Great Mod!.

The fall animation is nice! 

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16 May 2006 04:07
well ive played it...and i must say i like it...the level is a bit long and plain,but i understand is a demo,i like the moves and the overal look of it,specially the colors...nice job..
the only thing i dont like is the fact you play as terry and yet you fight terry???

otherwise keep it up

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16 May 2006 14:26
I forgotten important thing   You can aerial combo in this mod.

Like this.

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Just after Chain combo's last attack,

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quickly input free special before the enemy is falling.

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burning!


of course, can doing same thing as rock howard.


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20 May 2006 11:48
IMO it's not aerial combo. It's hitting falling opponents. I'm aware of this but not using it to prevent players knocking falling opponents over n over. Still, it's nice to know that you thought about it. Makes playing more creative.

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bWWdd
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20 May 2006 19:10
you can make it less cheap by enabling and disabling bboxes in falling animation of enemies only for short time.

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22 May 2006 03:35
ive added your demo in my web

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24 May 2006 08:59
From my experience with 'uppercut' moves in my mod, the bboxes would have to be disabled early to reduce cheap attacks. But that depends on how fast the heroes attack.

Anyway, speaking of aerial combo, the only aerial combo possible in BoR is jumpattack2,jumpattack. In OpenBoR, there's another one which is jumpattack2, runjumpattack (only available if hero can run and perform running jump attack). Actually that combo can be done in other brawler games too (that supports non-knockdown jumpattack2 that is).

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24 May 2006 15:01
Bloodbane wrote:
From my experience with 'uppercut' moves in my mod, the bboxes would have to be disabled early to reduce cheap attacks. But that depends on how fast the heroes attack.

Anyway, speaking of aerial combo, the only aerial combo possible in BoR is jumpattack2,jumpattack. In OpenBoR, there's another one which is jumpattack2, runjumpattack (only available if hero can run and perform running jump attack). Actually that combo can be done in other brawler games too (that supports non-knockdown jumpattack2 that is).

Actually, since BoR allows players to cancel any time they want in midair (even during another attack), as long as you have two non-knockdowns or a non-knockdown which comes out instantly and another attack which takes a while to come out, you can just spam the two alternately.
If it's a slower knockdown attack, you just have to change back to the non-knockdown attack before hitting the enemy.

You need to be pretty fast to use these most of the time, but it's possible to rack up some nice damage if you are.

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1st post, lol!
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15 Jun 2006 20:41
Is this still being developed???

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17 Jun 2006 13:47
BOR-Master wrote:
Is this still being developed???

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Yes.


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The opinion man
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19 Jun 2006 15:45
I personally dislike the all-caps names you use, but perhaps that's just my silly opinion.

Graphics are looking stylish!

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Miracle Fighting Level!
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19 Jun 2006 22:15
RedTop wrote:
I personally dislike the all-caps names you use, but perhaps that's just my silly opinion.

I have to agree with you. I only didn't say anything because it seemed pedantic.

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SOR Remaker
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19 Jun 2006 22:33
I may sound silly but I like the caps. Maybe I will like them more when they will use a custom font

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20 Jun 2006 04:17
yeah..is all in the taste of the person doing the mod..i use caps on mine to...
but the new screens are looking very nice to ;0

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SOR Remaker
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20 Jun 2006 21:48
The fact is that you can use uppercase only for the 1st letter and lowercase for the other letters, then you can use a font that has only uppercase letters so that all letters are displayed as uppercase. That way, you can always go back and decide to use another font that has both uppercase and lowercase letters. If you write directly everything in uppercase in the txts, you won't have that choice anymore.

Hope it makes sense

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