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Senile Team Big Cheese |  | Skull Kingz wrote:| how long have you guys been working on AOTB? |
Well, I think we started working on Age of the Beast in 2004, and switched to Rush Rush Rally Racing in 2006. So that's about two years, a lot of which was spent on experiments. Having worked on Rush Rush Rally Racing has given us a much better understanding of just what the Dreamcast can do (or what we can make it do), so the experimental phase is probably behind us now. |
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Novice |  | Clessy wrote:| It's all lies AOTB Isnt real now move along. |
Why do people like you post? |
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Senile Team Big Cheese |  | Don't worry, Skull Kingz. Clessy was just being funny. |
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Novice |  | | 13 Mar 2009 12:26 / last edited 13 Mar 2009 12:28 | |
2004... OK it's been around 6 years now... To be honest I'm a bit bored of waiting now. Yeah yeah, I know all of you are going to shout and swear at me, and tell me how stupid I am, and tell me to eff off. Whatever, I just wanted to say how I feel.
The developers can say that they can do whatever they want, they could go as far to say that the project is purely for their own fun. But is it? Yeah you have the freedom to do whatever you want, but surely part of your incentive to make AOTB is to be heard, and to have other people have fun with it. I just wrote a post on an old XNA thread, in which everyone just disregarded XNA. Senile Teams games would be far more exciting, lucrative, and get a large audience if they developed for Xbox 360 with XNA. Maybe after I've died of old age, after Old Age of the Beast comes out, Senile Team could possible move to XNA. At which time I'm sure Senile Team really will be getting senile.
Go on, flame me, whatever. I'm just someone who was looking forward to AOTB 5 or 6 years ago. But now... well, I guess I look forward to perhaps a non-AOTB related news post every 6 months or so, if I'm lucky. |
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Senile Team Big Cheese |  | Rest assured I have no intention to call you names or anything like that. In fact, I think you're absolutely right. This whole situation sucks. But what does that mean we should do? Just give up? Or take a good look at the past years, learn from them and apply that knowledge to make this project worth every minute? Call me crazy, but I prefer the second option. In fact, I can hardly wait to do just that. And contrary to 3 years ago (when the project was interrupted), I now have an animator and a pixel artist by my side who both share that sentiment.
Also, the work Ben did on the soundtrack practically condemns me to finish Age of the Beast. It would be simply criminal to let so much brilliance go to waste. |
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Senile Team Animator |  | | 13 Mar 2009 15:15 / last edited 13 Mar 2009 15:18 | |
Roel wrote:| And contrary to 3 years ago (when the project was interrupted), I now have an animator and a pixel artist by my side who both share that sentiment. |
Yup!
I'm one of them and can't wait till we're going to work on Age of the Beast again. |
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Senile Team Big Cheese |  | Don't worry, mate. She didn't mean "all over again". |
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Novice |  | Yeah I guess I was just in a foul mood yesterday, sorry about that. I was just wishing I could play it on my Xbox 360, was thinking it's a shame because small developers are getting seen on XBLA, like whoever made Jellycar. |
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