|  | i need to know if you really need a mod chip for the ps2 to play the game. i check the mod creation manual and it didnt much if not at all |
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|  | | i need to know if you really need a mod chip for the ps2 to play the game. |
Ofcourse you do.
Quote: | i check the mod creation manual and it didnt much if not at all |
I do here other my then if that for you in the in. |
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|  | Psp and ps2 is done.BTW,did anyone port BOR to PSone? I wonder why Dc is done but PSone is not. |
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|  | | I wonder why Dc is done but PSone is not. |
It may very well have something to do with the fact that a PSone is not nearly powerful enough for a direct port. |
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|  | Here are the tech specs:
CPU: 32-bit RISC (33.9MHz)
RAM: 2MB, 1MB Video RAM
Graphics: 3D Geometry Engine, with 2D rotation, scaling, transparency and fading and 3D texture mapping and shading
Colors: 16.7 million
Sprites: 4,000
Polygons: 360,000 per second
Resolution: 640x480
Sound: 16-bit 24 channel PCM
The biggest issue here is RAM!! Only 2 MBytes so that rules that platform out. Most mods even with all the optimizations I've made with OpenBOR still requires 2 MBytes for boot-up. But then when you try to load a level and its enemies..... Well you get the picture. |
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|  | Lower detailed spirtes. You could make indivual mods work you'd just need to setup a completly need guideline and standards are far as color depth and what not. You'd always probably have to switch over to steaming wave files to keep the ram flushed out and clean. |
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