***First question solved, skip to EDIT3 unless you want to learn from my mistake

***
Hey everyone

just noticed BoR here the other day and figured i'd give it a try.
Anyway, seeing as i'd like to figure the functions out before doing any "massive" projects, i attempted porting Ryu

from street fighter into BoR.
So far so good.
The animations where all good, and i managed to follow the instructions in the html to write the .txt files, offsets and so forth.
now then, i packed it up (i left out some of the "special attacks" seeing as im focusing on just getting basic movement working, so what i've done is made the walk, idle, pain, get, jump, fall, rise, land, attack and a special attack.) and gave it a whirl in BoR.
And well so far so good, the menu shows the player as expected, i can boot a level up with him and he can move around, jump, grab things, punch and special attack without problems.
Now then, i tried getting hit a bit and pain works as well, as do fall and rise.
Then after quitting, and re-entering - it's started giving me errors at random times.
I know its something with my animation file

but i cant seem to figure out excactly what it is.
The error i get is: FATAL: tried to set animation with invalid address (Ryu, 15) - at other times its (Ryu,
Im not excactly sure where to look, i figured it would be either line number or animation number

but i dont have any that go that high (highest i have is 6).
Any ideas?
edit: added attack2 and attack3, also figured i should mention that he is listed as a player type.
Edit2 - gosh, do i feel silly now.
By reading the instuctions (ver. 1,2) i had come to the conclusion that you could just input the actions you wanted your hero to do, such as attack and whatnot. Seems that was my problem

i haddent added the grab part, and that was apparently what was acting up. So i never figured out why the error msg was called what it was, but i figured out the problem
edit3 - what about the shoot function? aint that avalible for players or what?, i've tried everything from practically naming every gif, every txt file and all names regarding the item i want to be fired from the players hands

to h and i still get cache errors.
Here's as it is now:
Models.txt:
know Hado data/chars/misc/hado.txt
Ryu.txt
load Hado
hado.txt
name Hado
health 1
type enemy (i have tried both with player and enemy

neither worked.)
shadow 0
anim idle
loop 1
delay 6
offset 75 93
attack 40 56 65 30 10 1
frame data/chars/misc/hado1.gif
frame data/chars/misc/hado2.gif
frame data/chars/misc/hado3.gif
frame data/chars/misc/hado2.gif
Any ideas?
Will sleep on it and hope to see some replies by tomorrow! (well, later today -.- its 40 minutes past midnight right now, so i apologize if theres been a horrid ammount of spelling mistakes in this, almost novel length post.)