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Some questions about AOTB engine

Senile Team Big Cheese
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03 Jun 2006 07:03
Clessy wrote:
Shrugs this has probably been answered so I might get me one of those fun bans.
When playing ports of BOR will they run in a interlaced mode or a progresive mode? Will they have a choice?

I'm assuming you mean ports of AotB. And the answer is: I really wouldn't know.

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Miracle Fighting Level!
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03 Jun 2006 09:44
It's not Senile who do the console ports, it's "outside experts" that do that job.

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Senile Team Big Cheese
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05 Jun 2006 08:31
Bloodbane wrote:
Roel, maybe you could add more FAQs to AotB FAQs?

Any suggestions as to which ones?

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Miracle Fighting Level!
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05 Jun 2006 09:17
You could always add the "When is it going to be finished" question a few more times and in different phrasing. That way, anyone asking it must not have read the FAQ, and therefore are eligible for that very exclusive forum ban.

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Mutant
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06 Jun 2006 03:19
More questions:

1) Will be possible add more unlockable things in AOTB?

Here are some ideas for unlock things:

a) Finishing the game several times.
b) Finishing the game with each character (even the hidden ones).
c) Completing special events.
d) Finishing the game in hard mode (higher modes apply too).
e) Finishing the game by different paths.

This feature will be good for add more replay to the game.
I love unlock things in the games.

2) Will be possible use any of those effects in AOTB:

a) Multi shadow effect (Purple or transparency). (ex: Johnny Cage's Shadow kick)
b) Sun shiny effect. (ex: Capcom vs. SNK Buda stage)
c) Water splash. (ex: KOF 95 River stage)
d) Filter the character colors in some stages, depending if the time's stage is night, day or afternoon. Also, an special filter if the character is inside of a volcano or a fire house.
e) Fog effect (customizable).

3) Will be possible customize the holes in AOTB?

4) Will be possible customize the entrance/exit of the characters in the stages?

Like:

a) Walking. (ex: Street of Rage)
Jumping. (ex: Final Fight Sodom part)
C) Falling (BOR).

Of course, if this can be done with the ingame cutscenes then it will be much better.
Well, that's all for now. Enjoy it. lol

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Senile Team Big Cheese
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06 Jun 2006 07:45
We're dissecting the entire game into the most minute details again. This is ridiculous, I'm not going to answer all of these questions any more, or there will be no surprises left at all!

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Ninja
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06 Jun 2006 08:52
Hmmm.... I have to reread the pages here again but one FAQ that could be added is 'Will there be an AotB demo?' with the answer 'No'.

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Senile Team Big Cheese
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06 Jun 2006 09:11
Good one.

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Mutant
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06 Jun 2006 15:37
Roel wrote:
We're dissecting the entire game into the most minute details again. This is ridiculous, I'm not going to answer all of these questions any more, or there will be no surprises left at all!

Hahahaha...a typical Roel answer.
Those were my last questions anyway.

I aqree with you, it's better keep some things secret until the game will be released.

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The opinion man
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07 Jun 2006 21:23
When I got my first console I bought games on gut-feeling. Every level I entered was one full of wonder and joy. Then, later on, I started reading gamemags. Although it improved the overall quality of my collection, the wonder became somewhat less. I had seen a lot of levels through screenies.

Now, with aotb I sometimes wonder if there's gonna be anything left to wonder about... I hope Roel doesn't say anything anymore about this project. I want to play this game and be amazed. My curiosity has to wait.

Go Roel, you tell 'em like it is!

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Miracle Fighting Level!
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07 Jun 2006 21:46
I'm not really that interested about the details anymore. I just want to play - it's more fun that way.

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openBOR dev
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09 Jun 2006 16:19
2 Questions.

1st Question:  How much code within AOTB engine is based on the BOR engine?

2nd Question:  Is the IO code for AOTB reusing the same files and/or expanding on them (video.x, vga.x, control.x, sblaster.x, soundmix.x, etc...)?

Thanks.

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Senile Team Big Cheese
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09 Jun 2006 16:49
1. A lot, but almost none of it has remained the same.
2. Most of the files are completely new, some are altered versions of the old code, and only very few are unchanged.


I assume you're trying to determine how much code you'll need to port for a PSP version. If you have any suggestions to improve portability (for PSP or in general), feel free to post them in the programming forum.

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ss6phil
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27 Jul 2006 01:05
if u do have unlockables on aotb then will u have a save feature cause it will get annoying unlocking everything then having to do it every single time cause there isnt a save feature.

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Senile Team Big Cheese
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27 Jul 2006 07:39
Well, duh.

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Azu87
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05 Aug 2006 20:26
Hahaha.

Oh, well the music be able to loop on it's own? Like ADx has internal looping.

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Ninja
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07 Aug 2006 17:45
Loop on its own? Like BoR and other games usually do? I'm sure Roel has set it to loop.

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Novice
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21 Aug 2006 23:28
Still cant wait for this to Come out!

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Shinigami
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22 Aug 2006 19:54
I also want it to... COME OUT!

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Senile Team Big Cheese
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23 Aug 2006 07:20
Me too! 

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