Punks of rage

Paul Hamilton
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28 Sep 2008 19:14
I recently learned how to make most of the enemies in Rage of the Streets playable by moving their configuration files to those of the main players after cutting out the player data (e.g. Adam). They are quite interactive for the most part (i.e kboxer, Barbon and Tiger), but when I use the jump or the double forward and attack functions the game always crashes.

I was wandering if anybody could drop me a line about how to assign the jump and double forward attack functions to the enemies so I can give Rage of the Streets a proper shot with its enemies.

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Senile Team Big Cheese
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29 Sep 2008 05:21 / last edited 29 Sep 2008 16:28
You'd have to add the missing animations to their text files. It's all in the manual.

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29 Sep 2008 16:09
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so I can give Rage of the Streets a proper shot with its enemies.

You have to prepare them properly cause most enemies don't have required sprites to become heroes. Unless you don't mind using IDLE for JUMP.

IIRC latest version or OpenBoR allows absence of JUMP but haven't tried it yet.

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01 Oct 2008 16:53
You may omit JUMP; it is not a required animation in newer builds. There are also several other ways you can take over the jump button and make it do other things entirely, but that's beyond the purpose of this thread.

DC

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