jeroen
newt model
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31 Mar 2020 19:32
First of all we hope that everybody is feeling well and is not already too bored during these strange times. We too are currently in the same situation as the rest of the world: working from home and wondering what to do with all that toilet paper.

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This month's improvements!
  • The Achievements/Trophies/Goals system has largely been implemented within the game. However, the system still has to be linked with the official Steam and PSN systems.
  • More than 30 bug fixes and other improvements!
  • The final boss now has two phases of being angry and evil, and further improvements have been made with additional animations, moves, and graphics. But we want to refine him some more, to make the fight just right.
  • The ending sequence has been made, in terms of both graphics and music.
  • New, very epic music has been added to the very first level.

Dreamcast news
As you may know, throughout the game Izzy can speak to some very interesting people. Some helpful, some less so. Either way, all these conversations are coded into the game according to a dialogue tree. This tree has been growing steadily, so we got our axe out and chopped it up into smaller logs per level*. This enabled us to free up about 1 to 1.5 MB of RAM. An insignificant amount for modern systems, but for the Dreamcast with its mere 16 MB RAM, it's a big chunk. So freeing up this memory is very relevant and will help Intrepid Izzy run smoothly on the Sega Dreamcast as well as modern systems.

And to celebrate this smoothness, please enjoy some Dreamcast screenshots below!

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* A dialogue tree is not actually made of wood.