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22 Aug 2020 17:50 / last edited 23 Aug 2020 01:35
As you may have noticed, Intrepid Izzy was released last month on Steam! And there was much rejoicing!

Before the release, Steam keys were sent via email to everyone who backed the Steam version.

We're very happy about finally releasing our game, and we're even more happy that you - the backers and players of the game - are happy: every Steam reviewer and every curator Recommended it!
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And here are some of the nice things that were said in Steam reviews:
Intrepid Izzy is a great game that has the old school charm with new age design, graphics, and personality - sega1dream

A must for classic gamers - CtrlAltPete

We've also received love from reviewers outside of steam:
It's not often that I get so excited about a game that I actually go out of the way to unlock all of the achievements, but "Intrepid Izzy" from Senile Team did it! Great game, absolute recommendation for every platformer fan! - YesterPlay

One hell of a lot of fun - Robo Space Kitty


Arcade Games
People have also been sharing their high scores of the arcade games within Intrepid Izzy. Can you beat them?

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scored by YUKIxMAMI

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Scored by YUKIxMAMI (again)

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YesterPlay Plerging as hard as possible


Bug reports
Most feedback has been very positive, but we've also received some reports of bugs and places where you could get stuck if you had the wrong outfit on. Naturally we have responded appropriately and patched these bugs and stucks (is that a word?) quicker than you can say "rhombicuboctahedron". Special thanks to Kwok and Davey for reporting them!


Next up: the Dreamcast version
Like the unstoppable madman he is, Roel has already made great progress with the Sega Dreamcast version of Intrepid Izzy in the past few weeks. Although the game remains basically identical, some things need to be amended and optimized for this system. For example, the dialogues must be relatively larger in order to remain legible on CRT TVs. And of course the DC's unique VMU system also requires some special attention. But all in all the Dreamcast version is working pretty good already.

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Here's a recent picture of the Dreamcast version on a CRT TV in letterboxed widescreen mode. The coloured bars at the bottom are for debugging: red is the amount of video RAM used to render the current frame, blue is the system RAM currently in use and yellow is the peak system RAM usage. As long as none of these get too close to the right side of the screen, it should be fine.

Please understand that the final version for Dreamcast will still take some time to finish, and afterwards the discs still have to be manufactured. So it will be a while before the Dreamcast game is in your hands, but we're doing everything we can to make it happen as soon as possible!