jeroen
newt model
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01 Jan 2021 12:25 / last edited 01 Jan 2021 19:50
2020 - Retrospective

A difficult year (obviously). Although the pandemic forced us to stay at home for a large portion of the year, this does not mean it made development any easier. Negative effects on mental and physical well-being, not being able to do collective test sessions, etc. The list goes on, but we're not here to be negative. We're using our powers of positivity to look at everything that went right!

And much was achieved this year, including, but not limited to:
  • The Soundtrack was completed and many atmosphere enhancing tunes can be enjoyed in the game
  • The PC version of Intrepid Izzy was completed
  • The game was released on Steam, and currently still proudly sports 100% positive reviews
  • The game was improved even further in many ways following feedback on the Steam version
  • Work on the Dreamcast version was resumed (with all of the challenges associated with it)
  • Memory usage on the Dreamcast was significantly reduced, ensuring that the game runs smoothly
  • Dreamcast version was extensively tested in order to spot and correct any errors.

And this is what the game looks like on Dreamcast!


2021 - Things to come

Although the pandemic is still not gone, the end is at last in sight, and next year things should finally return to something resembling normal. But that's not the only thing to look forward to!

In order to do so, lets take a look at what needs to happen next year:
  • The Dreamcast version is as good as done, so focus now goes to manufacturing (although we will keep making improvements)
  • We need to complete the design of the packaging, manual, art book, and CD
  • Once the design is done, the actual manufacturing of CDs, packaging, and art book can start
  • When we have everything is ready, the distribution of all the games and rewards will take place.
  • Promotion of the game (including communication with users, retailers, reviewers, etc.) so that as many people as possible can enjoy the game
  • Creating and releasing the digital PS4 version of the game