As you may have heard, Sony will end support of the PlayStation 3 and PS Vita this year, but no worries, the Dreamcast is still supported after 20 years! (By us, no less.) So on to the update!
![]() What's next? According to our schedule, this very April is when we complete the packaging designs, finalise the CD masters (game and soundtrack), and send everything to be manufactured. Yes, really! Delivery dates are of course not yet set, and also more fluid in these Covid times, but when we have an actual release date you will be the first to know! |
We are happy to report that progress on the Dreamcast version of Intrepid Izzy is moving steadily forward. We are quite confident with the current state of the game, but we are still making some tweaks here and there. At the same time we are working on all the other elements needed to send out all the Kickstarter rewards, such as the packaging, the physical and digital art book, the soundtrack CD, etc. As you can see below, the cover for Intrepid Izzy is already complete! ![]() In short, we're keeping busy and the Dreamcast release is coming closer and closer! However, we can't give you a firm release date yet. There are still too many elements that can affect the timing of the release, and we first want to have everything completed to be able to give you a release date that will not be delayed. |
Due to all the ongoing COVID restrictions, it has been a challenge to do some game testing with real actual players. As you can imagine we - as developers - have played Intrepid Izzy a million times already, and can no longer look at the game with fresh eyes. Luckily we managed to do a QA session on the Dreamcast version with some fellow retro developers in our hometown of Dordrecht. Tweaks and improvements The QA session has led to some useful insights, which in turn led to various tweaks to the difficulty and level layout. ![]() Furthermore, we have added and improved sound effects. Audio is extra important on DC because you can't see quite as far as in the PC version since the screen resolution is lower. Some extra cues when things happen outside the screen can really help. But wait! There's more! We've put some red sneakers on the source code and now the game has MUCH faster reloading of levels, which is especially nice for players who die a lot. Loading between different levels is also faster. Hardware upgrade Senile Team is now the proud owner of a GDEMU. (For those who don't know, the GDEMU is a drive replacement that allows you to use an SD card instead of discs on the Dreamcast). This is quite useful for testing purposes, and also helps us decide if we wish to offer a downloadable version of Intrepid Izzy. Hardware downgrade ![]() You may know that Ultra Bazoop is a silly playable retro game found in Awesometown's arcade, but now it will be an actual retro game on an actual retro console. We have the wonderful Sjors to thank for this, who is developing a version for the NES! It is already fairly playable. The ROM will be available for free when it has been completed. ![]() ![]() |
2020 - Retrospective A difficult year (obviously). Although the pandemic forced us to stay at home for a large portion of the year, this does not mean it made development any easier. Negative effects on mental and physical well-being, not being able to do collective test sessions, etc. The list goes on, but we're not here to be negative. We're using our powers of positivity to look at everything that went right! And much was achieved this year, including, but not limited to:
And this is what the game looks like on Dreamcast! 2021 - Things to come Although the pandemic is still not gone, the end is at last in sight, and next year things should finally return to something resembling normal. But that's not the only thing to look forward to! In order to do so, lets take a look at what needs to happen next year:
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As you may remember from previous updates, it was our goal to have the Sega Dreamcast version of Intrepid Izzy ready this year. Despite our best efforts, it has unfortunately become clear that this will not be possible. However, we have made great progress which we are eager to share with you. We had actually planned to post this monthly update in the form of a video. However, recording a clear picture from a TV screen proved difficult, which is why this update is posted slightly later than usual. Anyway, here are a few screenshots from the would-be video. One in widescreen mode, and one in standard mode. ![]() ![]() Challenges Since the Dreamcast doesn't have quite as much power as today's hardware, it should be obvious that it takes a bit more effort to get everything running properly. The biggest hurdle is the Dreamcast's tiny RAM, which measures only 16 MB. That's less than 0.1% of what you'll find in today's consoles! Fortunately Roel has developed a good sense of what the Dreamcast can and cannot do over the years. Intrepid Izzy is running very well, sporting a cool 60 fps almost all the time (the frame rate may drop a little when there is a lot of splatter on screen, but that's fine). But there were also some problem areas. When it came to changing outfits in the game, and consequently trying to cram thousands of new Izzy frames into the console's tiny memory, it couldn't always handle it. But this was solved in two ways. The first solution was to place a newly discovered costume in a smaller level, since Intrepid Izzy mostly consists of very large levels which take up a lot of memory. This means that A) the game doesn't crash any more, and ![]() Unfortunately the problem also appeared in Awesometown, which we did not want to split up into smaller levels. This brings us to the second solution. This was a lot more technical, and involved re-writing about 2000 lines of code. Characters and their animations are now loaded in smaller chunks rather than all at once, which may seem obvious but is in fact much more complex than it sounds. But it was worth it, as peak memory usage is now down by about 20%! This eliminated all known memory problems. We still have some more bugs to squash and tweaks to make to get Intrepid Izzy running as smooth as possible. So unfortunately the game will not be ready for Christmas, but it should be in your hands early next year. ![]() |
Now that Intrepid Izzy has been out in the world on Steam for two months we have gathered some nice feedback from nice players like yourselves. Just like in the previous update, the game still has a 100% approval rate from both players and Steam curators. But room for improvement was also found! Two significant updates were released to address both user feedback and our own findings. v1.0.19 Highlights from this version include:
You can read the full changelist here. ![]() v1.0.20 This version further improved the map screen. This was primarily done because not all information could fit on the screen in the Dreamcast version, but the Steam version benefits as well. Highlights from this update include:
The full changelist can be read here. ![]() Other systems Work on the Dreamcast and PS4 versions is of course also continuing, but not without problems. For instance, there is a weird save/load bug in the Dreamcast version that stops us from progressing through the whole game and is difficult to track down. But rest assured every bug will be smashed with force and precision! |
As you may have noticed, Intrepid Izzy was released last month on Steam! And there was much rejoicing! Before the release, Steam keys were sent via email to everyone who backed the Steam version. We're very happy about finally releasing our game, and we're even more happy that you - the backers and players of the game - are happy: every Steam reviewer and every curator Recommended it! ![]() And here are some of the nice things that were said in Steam reviews: Intrepid Izzy is a great game that has the old school charm with new age design, graphics, and personality - sega1dream A must for classic gamers - CtrlAltPete We've also received love from reviewers outside of steam: It's not often that I get so excited about a game that I actually go out of the way to unlock all of the achievements, but "Intrepid Izzy" from Senile Team did it! Great game, absolute recommendation for every platformer fan! - YesterPlay One hell of a lot of fun - Robo Space Kitty Arcade Games People have also been sharing their high scores of the arcade games within Intrepid Izzy. Can you beat them? ![]() scored by YUKIxMAMI ![]() Scored by YUKIxMAMI (again) ![]() YesterPlay Plerging as hard as possible Bug reports Most feedback has been very positive, but we've also received some reports of bugs and places where you could get stuck if you had the wrong outfit on. Naturally we have responded appropriately and patched these bugs and stucks (is that a word?) quicker than you can say "rhombicuboctahedron". Special thanks to Kwok and Davey for reporting them! Next up: the Dreamcast version Like the unstoppable madman he is, Roel has already made great progress with the Sega Dreamcast version of Intrepid Izzy in the past few weeks. Although the game remains basically identical, some things need to be amended and optimized for this system. For example, the dialogues must be relatively larger in order to remain legible on CRT TVs. And of course the DC's unique VMU system also requires some special attention. But all in all the Dreamcast version is working pretty good already. ![]() Here's a recent picture of the Dreamcast version on a CRT TV in letterboxed widescreen mode. The coloured bars at the bottom are for debugging: red is the amount of video RAM used to render the current frame, blue is the system RAM currently in use and yellow is the peak system RAM usage. As long as none of these get too close to the right side of the screen, it should be fine. Please understand that the final version for Dreamcast will still take some time to finish, and afterwards the discs still have to be manufactured. So it will be a while before the Dreamcast game is in your hands, but we're doing everything we can to make it happen as soon as possible! |
Big news, dear readers! We have created and uploaded all the necessary assets for Intrepid Izzy's Steam store page, and submitted it for review. And it passed today! If you have a Steam account, don't forget to add Intrepid Izzy to your wish list. For the store page, we also created the following gameplay trailer. Our next step will be the game's imminent release on Steam. This is still easier said than done, but we are hard at work to make it happen as soon as possible. In other big news... This month I, Roel, am writing the update because your usual herald of development progress, Jeroen, has his hands full with his brand new son. That's right, he is a father now! So congratulations to him and his wife! Smaller news bits Besides the aforementioned, there have been dozens of improvements, most notably improved controls.
Other improvements include:
You can help, too! Please share the Steam link with friends, enemies, and anyone who could be interested in a great platform-beat-'em-up-vania! https://store.steampowered.com/app/908560/Intrepid_Izzy/ Thank you! |
Improvements of the month As stated in our previous update, our primary focus has shifted from general development to releasing the game on Steam (with other platforms to follow). Nevertheless there were still numerous improvements made that will benefit all versions.
![]() ![]() Steam version coming soon The PC / Steam version is coming along nicely. We expect to have a game page for Intrepid Izzy on Steam soon, allowing users to put Intrepid Izzy on their wish list. The actual release of Intrepid Izzy should follow soon after that. These are most exciting times! ![]() |
Hello again! Nice to virtually see you here ![]() This month we made a number of improvements to our favourite Intrepid Izzy again, which are shown below in a handy list.
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