jeroen
newt model
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17 Jul 2018 19:56 / last edited 17 Jul 2018 20:24
We are very happy to report that a whole lot of programming has been going on, including:
  • Improvements to the sound code. The stereo audio is now actually stereo, with left being left and right be right.
  • Things (enemies, explosions, etc.) that are far away will have a lower volume than things that are close by.
  • Saving the game actually works. Very useful for bug testing as well
  • Improved Izzy handling. When you give Izzy a little nudge at a ledge, she will drop straight down, and no longer flies off the edge. Of course, when running off a ledge you will fly like the wind.

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New enemies


Three new enemies have also been completed. Designs of two of them were already included in the campaign, and are now finished and dangerous. The third is new and will remain a surprise for when you get to play the game
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A new costume!


The Flying Squirrel Costume has been completed and will allow the player to reach new areas and look stylish at the same time.
With our own Animation Editor arms and legs were easy to move around, but a billowing cape was not something that it was ever designed for. And a flying squirrel without wings will result in a plummeting squirrel.
So back-breaking manual labour was needed in making the wingless oddity (on the left) into a fully functional flying raging rodent (on the right)!

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