Roel
Senile Team Big Cheese
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18 Dec 2008 11:12 / last edited 18 Dec 2008 11:12
Ash Kaiser wrote:
Roel wrote:
and D Rush Rush Rally Racing is especially fun on a machine with 4 controllers (which is really not the same thing as netplay).

I think that counts for any multiplayer game. True, netplay is good for getting games against people when you can't have people round, but there's nothing more fun than having a group of friends in the same place playing the same game and having a good laugh about it.

You're absolutely 100% right, sir.

Christuserloeser
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19 Dec 2008 19:59
Quote:
with the Pandora having a PowerVR SGX GPU - same family as the DC's GPU

Hey, I didn't know that. Sexy. 

sylvio2000
Guest
21 Dec 2008 10:49
Hello.
First I have to say that i love BoR, so I think this new game will be exciting too

But I dont understand why you develop a game for such an old device like a dreamcast? Dont get me wrong, I really like what you make, but wouldnt it be more profitable if you would develop for the nextgen consoles?
Afaik dreamcast is not produced anymore, so it will be a matter of time until nobody has a dreamcast anymore.
I know there will be the possibility to port it to other consoles, but shouldnt it be the other way round? I mean first the nextgen consoles and THEN dreamcast?

I really would like to hear your intention for doing this

Roel
Senile Team Big Cheese
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21 Dec 2008 16:57 / last edited 21 Dec 2008 17:00
That's a good question. One major reason is simply because we can. We have the necessary hardware and software, and we can press a disc that will work in any Dreamcast.

Another reason is that (practically) every member in our team owns a Dreamcast. We don't all have a Wii, PS3 or Xbox360 and I think most of us aren't interested in obtaining one either.

You are right the Dreamcast has been out production for quite some time, but for a "dead" system it is still remarkably alive. Also, the remaining Dreamcast userbase seems to coincide with our target audience: no resolution whores, into retro gaming, not too scared of a little challenge.

Quite frankly I'm not sure these reasons are all that sensible, but as long as everyone is having fun, who cares?

Jay
Guest
22 Dec 2008 14:10
Plus the fact the huge license fees for developing for next-gen consoles! Maybe you could demo it to publishers for a possible game on Xbox Live Arcade or Playstation Network? That way you could have multiplayer games offline and online, also keeping the costs down both ways! I'll get the phonebook!